Today I went and saw ‘Ready Player One.’ It was more or less what I expected: shallow pop-culture porn, only not as good. I won’t say I didn’t enjoy parts of it, but the enjoyment was mostly of a very simple nature: ‘oh, hey, this is cool, oh, I recognize this.’ I think there is a great film in there, but the story and character are too generic to make it work.
One of the problems is that neither the game world nor the real world are presented as being desirable: the game world turns people into fantasy-addicted zombies, but the real world is so dreary and hopeless you can’t really blame them. I wasn’t especially invested in the story because I didn’t really buy the world they were presenting and also, again, it’s just so generic: evil corporation wants to take over the world to be evil. They have suits and evil-looking red and black drones and a private military, run virtual prisons (where is the government in all this?), and the CEO is the bad guy from Rogue One. They’re evil because they’re evil and the heroes are good because they’re trying to stop them. Also, the heroes are poor and the corporation has done them wrong.
The visuals aren’t especially creative or interesting either; just standard, usually ill-lit CG environments with a bunch of cameos walking about. Ego’s planet from Guardians of the Galaxy vol. 2 was more creatively fantastic than this game, which is supposed to be specifically designed to be creatively fantastic.
The film lives and dies on its pop culture credits, but it misses the point of why people connect to these things in the first place. Or if it not it plays out too generically for it to make an impact. The Greatest Showman captured the importance of fantasy in two lines better than this whole film does (“Does it bother you that everything you’re selling is fake?” “Do those smiles look fake?”). Here it’s pretty much just ‘hey, do you remember Gundam? What if a Gundam robot fought Mechagodzilla: wouldn’t that be cool to see’? (by the way, it seems Toho wasn’t one of the backers of this film, since the ‘Mechagodzilla’ on display doesn’t resemble any of the canonical designs and I don’t think they even used the roar). No insight as to what made these stories or characters interesting or why anyone would remember them; just Captain America-style ‘I understood that reference.’
Pretty much as soon as you hear the premise, you can guess the entire story. There’s the loser kid who turns out to be a hero because he’s sensitive and understands the secretive game developer. There’s the super-elite tough-girl gamer chick whom he’ll fall in love with while in no way outshining or having the advantage over. There’s the Black best friend, whose personality is ‘Black best friend.’ There’s a high-stakes competition for control of the world between the scrappy misfit kids and the evil corporation. The corporation will go after the kid in the real world, they’ll have to go back and forth between the two worlds some, and eventually the kid will triumph after passing a secret final test and getting some wisdom from the wise game developer, end on a moral. There is admittedly one twist I didn’t see coming, though it kind of felt like a cop-out more than anything: a way to get them out of a corner they really didn’t need to be in to begin with.
There is some talk about how characters in the game aren’t really like their players in real life, but it doesn’t amount to much: the Black best friend is really a Black woman best friend. The two Japanese players (who are introduced so casually it’s kind of a shock that we’re supposed to remember them when they show up in the real world) are really…well, Japanese players, but one of them is eleven years old. And they all live within a few miles of each other which…come on, really? Not only is that astronomically improbable, but wouldn’t it have been more interesting and more creative if one of them was stuck on the other side of the country and still was trying to help?
Also, the pretty redhead in the game turns out to be…a pretty redhead in real life, only she has a mild birthmark over one eye. Uh, what a shock? Really, I’m fine with that, only don’t try to pretend it’s a twist.
There were some good points there. I really liked the character of the game developer; this awkward, semi-autistic loner who lost himself in fantasy because he was afraid of facing the real world. He’s played by Mark Rylance, who I think is genetically incapable of giving a bad performance.
Honestly, the film would have been much more interesting if someone like that had been the main character: if it had been the story of a pathologically lonely person learning to let go of fantasy and face the real world. That would have had some meat to it, and would have fit in well with the pop-culture references (since the purpose of fantasy is to make us better equipped to face reality). Drop the stupid corporation plot and make it the story of a young man trying to find a way to reconnect with reality by using this imagination-based virtual reality as a springboard.
Apart from that, there are one or two good scenes: I like the bit where the hero figures out, just from his tone, that the villain isn’t really a fanboy despite him knowing all the right details. I also like the bit where, after being forcibly ejected from the game, he comments on how different the real world is, having spent so much time in virtual reality he has almost stopped noticing. I also liked the bit where the redhead meets the Japanese kid, goes to hug him, and he indignantly responds “ninjas don’t give hugs!” It’s a perfect ‘kid’ moment and rare instance of honest humanity in what is otherwise a shallow experience.
I also really liked how the ‘hired gun’ character acts basically like a standard gamer and sounds like he’s about eighteen in real life. That was one instance of the film making a clever use of its premise, though again it doesn’t amount to much since he doesn’t have much screen time or much of a payoff, and they could have done so much more with that idea (just off the top of my head: he has the heroes captured and is about to finish them off, then his Mom calls him away from the game to take out the trash giving them a chance to escape).
On the other hand, it’s really stupid that all these crowds are out in the streets playing virtual reality on the sidewalks: who in their right mind would do something like that? This isn’t staring down at your phone, which we know is bad enough, this is putting on visual and audio blocking gear and running around a city street. Not one of them gets hit by a car or face-plants into a telephone pole?
Basically, this is very much a film that puts style over substance and it doesn’t even understand it’s own style very well. I wouldn’t say it’s terrible, just not very good.