A startlingly accurate image of how the former expects the latter to react:
I am rapidly becoming a full-bore Gilbert and Sullivan fan. Their plays are some of those works, like the writings of Shakespeare, Pope, and Dickens, that really show off the English language to its full power of rhythm, sound, and turns of meaning. As well, of course, of being set to absolutely beautiful music. I like musicals in general, but Gilbert and Sullivan are to a modern Broadway show what Rembrandt is to a comic book artist.
So, for your Saturday pleasure, I offer a full recording of The Mikado, one of the best such recordings that I’ve found (all too many recent versions of the play have the actors in western garb or even modern dress, which…just why? What happened to you?). This one features a great cast, including the immortal John Reed (who offered yesterday’s rendition of ‘Nightmare Song’ and was a foremost G&S performer for many years) as Koko. I also especially love Kenneth Sanford as Poo-Bah (“Oh, my proto-plasmic ancestors!”), who will forever be my definitive image of the role.
(I actually watched a version once which, while quite good, featured a thin Poo-Bah, which is like having a thin Falstaff!)
Set aside a few hours to be happy and enjoy!
“Briefly stated, the Gell-Mann Amnesia effect is as follows. You open the newspaper to an article on some subject you know well. In Murray’s case, physics. In mine, show business. You read the article and see the journalist has absolutely no understanding of either the facts or the issues. Often, the article is so wrong it actually presents the story backward—reversing cause and effect. I call these the “wet streets cause rain” stories. Paper’s full of them.
In any case, you read with exasperation or amusement the multiple errors in a story, and then turn the page to national or international affairs, and read as if the rest of the newspaper was somehow more accurate about Palestine than the baloney you just read. You turn the page, and forget what you know.”
Or, as Scott Adams puts it:
A pretty common experience for Romans these days
I think I’ve mentioned before my fondness for Ross’s Game Dungeon, one of the more unique game-review pages on YouTube. Rather than striving for ‘relevance’ with reviews of the latest triple-A games, Ross tends to aim at more obscure, odd, or interesting games, old or new.
It’s hugely entertaining for two reasons: one because Ross comes across as very genuine, like he’s just a guy talking about things he likes. He’s open about the fact that he just picks games to review or topics to cover because they seem interesting to him. The other is that his sense of humor is very much to my taste. A lot of it is of the ‘say something utterly outrageous with a straight face’ variety which I adore. He swears sometimes, though not very often and it always feels warranted, not just a cheap way to get laughs.
Like most people, I found Ross through his Freeman’s Mind series: a playthrough of the original Half-Life where Ross narrates his interpretation of the famously silent protagonist’s thoughts on the events. That’s a brilliantly hilarious series as well (“Give peace a chance! Or at least stand still”), but I’d recommend any viewers who haven’t played the game itself and have any interest in doing so should play the game first to get the full experience (I swear I will do a full Half-Life essay at some point).
I also find many of his videos on other topics to be interesting. I don’t like when he gets onto global warming or peak oil (which happens sometimes, though he at least tries to back up what he says with research), but his talks about, say, improving the GUI or VR are great, and I especially appreciate his efforts to sound the alarm on games being destroyed (see his Games as a Service is Fraud video for an excellent summary of the problem).
Here’s an nice, low-key episode to give you an idea of what Ross is all about: Puzzle Agent
But for Saturday, I’m going to present what I think is his magnum opus in terms of game reviews: possibly the weirdest, most surreal, most insane game ever made. And I mean literally insane, as in some viewers might find this hard to watch because the game honestly feels like its internal logic and aesthetic sense is that of someone with legitimate mental illness. Not just ‘quirky’ or imaginative, but genuinely insane. I can’t even think of any other examples of that sort of thing that I could compare it with.
Put it this way: the instruction manual for the game includes a statement from the developer that “This game is not the fruit of a sick man’s mind.”
They actually felt the need to assure people of that in the introduction to the manual.
This on top of a truly surreal, slightly disturbing artistic and musical sense and…well, it’s really hard to convey just what this game is like. Ross describes it as “The Odyssey of Gaming,” an utterly unique epic of weirdness that very few souls have explored, let along conquered. You really have to experience it for yourself, and the best way to do so is with Ross as your guide.
I give you Armed and Delirious. Proceed with caution!
Denial: “They’re not really doing this, right? No, surely even they wouldn’t dare…”
Anger: “YOU CORRUPT, ARROGANT SONS-OF-*****! WHEN I GET A HOLD OF YOU…”
Realism: “Yeah, what’d you expect? These are the great ones of this world; the people who sell their souls for the power to impose their brain-dead views on everyone else. They aren’t tolerating any kind of serious opposition for long. Welcome to the modern world.”
Despair: “Nothing matters: I’m done with this whole system. I mean, not as if any of us can do anything about it anyway it seems.”
Jewish: “I am never going to stop making mean, sarcastic comments about this…”