For a long time I’ve been intending, even anxious, to take up 3D modelling. I’ve got a lot of visual ideas in my brain that I want to bring into existence. I’ve been too busy with job hunting and trying to prepare for that to devote any time to the art, however. But over the last few days I allowed myself to sit down with a few tutorials and produce my first render in DAZ Studio.
Here’s the result.
If there are any actual artists (3D or otherwise) in the audience who would care to offer feedback, I’d be glad to have it.
Oh, wow! What’s her name?
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Miss Existing Assets at this point: I just threw together a few things that came with the program without trying to make a specific character.
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Not an artist, my only feedback is: IMPRESSIVE!
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Thanks!
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Not a bad start, really.
DazStudio is what its users call “crackware,” to wit, the first hit(s) are free, but it turns into a really expensive hobby in a hurry. I should know: I started using in ’05 when it was still only in public beta. It’s a nice program for art renders, but gives almost nothing for modelling (except in the runway sense of showing-off-bizarre-clothes). The Obviously-Rendered look, with any render-engine (DS has three, native, and more can be added), may either spoil a composition or enhance it, and is sometimes derided as “Uncanny Valley.”
All that being said, though, I’ve got a shader for its 3Delight engine that mimics a comic-book halftone, that I sold through the daz3d.com store for a few years. Let me know if you’re interested.
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https://subcreated-worlds.com/portfolio/art-galley-1/
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